Computational Artist / Filmmaker / Game Developer
Luca Sabelli builds cinematic systems for image, interaction, and play across film, games, and experimental media.
A portfolio of short films, experimental games, interface studies, and visual experiments shaped by rhythm, atmosphere, and computational thinking.
Artist Statement
Identity, perception, and computational systems sit at the center of the work.
My work explores identity and the ways digital systems influence how reality is constructed and understood. Working with video, game engines, and interactive media, I create worlds and experiences that examine the self and its relationship to technology.
I am drawn to computational structures, bizarre images, and uneasy interactions that blur the line between what is sensed and what is understood.
Through video, audio, and interactivity, I build pieces that foreground ambiguity and uncertainty. I often create rule-based environments that respond to data or interaction, allowing spaces to emerge through the tension between what is perceived and what is imagined.
My influences stem from experimental film and interactive digital art. I approach video and computation as both a conceptual framework and a creative medium, using experimentation, uncertainty, and failure as part of the system itself.
Core Themes
Identity, ambiguity, agency, and the unstable boundary between reality and simulation.
The work explores how identity is shaped through perception, inference, and mediation, and how technical systems structure attention, presence, and meaning.
Browse
See the full archive of projects and documentation.
Use the work page to move between films, interactive experiments, design studies, and the systems thinking that supports them.
Contact
Open to collaborations, commissions, freelance work, and exhibitions.
If you have a project, screening, installation opportunity, or experimental brief, let's talk.
Contact Luca