2024 / Video Game
Hesperides Garden
A short video game in the style of whack-a-mole, based on Hercules' labour of the golden apples.
- Unity
- Illustrator
- Game Design

Overview
Project description
Hesperides Garden is a game based on the labour of the golden apples. You play as a Hesperides tending a garden while Hercules' arms reach in to steal the fruit.
To survive, you have to cut apples, slap the arms away, and water the tree before its happiness meter runs out. I made the UI assets in Illustrator and Photoshop, modeled the arm in Blender, and used additional 3D assets from the Unity Asset Store. The project focused on game design techniques and iterative playtesting.
Process
Process
This game was developed through a cycle of prototyping, testing, and refining interactions to balance multiple tasks at once. I used playtesting to adjust difficulty, pacing, and feedback so the game could feel both playful and increasingly stressful over time. During the user playtest session, I gathered essential feedback to modify the coherence of the game and made important and impactful changes to the game.



Downloads
Gameplay images
Still images showing the game interface, visual style, and moment-to-moment play.


Project Files